PACKET PRESSURE

PACKET PRESSURE

Extend the route. Hold the endpoint.

3–5 players· ~20 min· Seed …
Quick rules

Draw a card, play a card. Chain nodes by matching channels. Whoever closes a route scores it.

Relay — extends or starts a route
Terminal — closes a route; scores its own PKT
Amplifier — relay; ×2 if exit node
Noise — destroys routes on a channel
Filter — relay; immune to noise on its input